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Delilinux 0.8 installation
01-07-2012, 09:13 PM
Post: #11
RE: Delilinux 0.8 installation
(01-07-2012 07:01 PM)tavvva Wrote:  Hahah .... no way to make it running on old hardware ... I also use xsteem and the others in wine ... but there would be the same performace problem ....
A quote from the Hatari site:
"After the DSP and interrupts, m68k emulation takes most time. Disabling the "Slower but more compatible CPU" option will speed up the emulation a lot, but it won't anymore be cycle accurate. This can be fine for many games and other programs, but won't work e.g. for demos using overscan or rasters.

Roughly speaking, for DSP emulation, one needs at least 2Ghz machine. For normal (unpatched) Timer-D frequency on some specific cases (like demos with overscan 512 color animations) one may need over 1GHz machine, but some rare ST/STE demos may require over 1GHz machine even with Timer-D patching. For "Compatible CPU" one needs at least 1/2Ghz machine. "

Other information was that when the sound was turned off it reduced 1/3 of the CPU load. So it depends on what your doing, but it can be working on a 350mhz machine. But fact is that the best software is using non-standard things and that's very hard to emulate. Even older systems (8-bit), is sometimes hard to emulate when their using that kind of code.

Hardware in use: Compaq PIII- 1GHZ, Geforce 4000, 256mb, 80gb HD
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